A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer Contributions:23 reviews, 12 PRs, 76 comments in 2 years 10 months
Contributions summary:Piotr focused on improving the Bevy game engine's functionality and stability. They addressed build issues related to WebAssembly (WASM) and file watchers, ensuring proper error handling and dependency management. The user also contributed to the remote procedure call (RPC) features by adding a schema discovery endpoint and serialization tests. Further, they fixed serialization and deserialization issues in core data structures.
game-enginerustbevygamedevgame-development
Very basic Unity Hub alternative
Contributions:1 release, 47 commits, 51 pushes in 15 days
rustunity3d