Rachel Xiang is a multidisciplinary 3D artist and former software engineer based in San Francisco, blending 12 years of engineering experience with creative motion design. After six years as a Senior Software Engineer at Airbnb and internships at Google and Meta, she transitioned full-time into 3D and motion work at Spooky Studio, bringing strong technical rigor to visual storytelling. Her background in computer science and recent Motion Creative studies at Hyper Island let her bridge tooling, pipelines, and aesthetic direction for production-quality assets. Rachel’s practice is driven by curiosity about interconnected systems—she mixes algorithmic problem solving with an appetite for the messy, awe-inspiring details of the physical world. Colleagues describe her as equally comfortable prototyping technical solutions and crafting refined motion pieces, often finding elegant technical shortcuts that improve creative iteration. She maintains a portfolio at www.rachelxiang.com that highlights this hybrid of code-informed craft and expressive 3D work.
12 years of coding experience
7 years of employment as a software developer
Computer Scence, Computer Scence at University of Michigan
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