Summary
Reggie Meisler is a Sr Backend Software Engineer with 14 years of experience specializing in software architecture, concurrency, scalability and performance optimization across C++, Scala/Akka, and Erlang. He has built game engines and production distributed systems from the ground up, tackling scripting, memory management, networking, persistence, debugging and profiling. His decade at Machine Zone and roles at KIXEYE and Bigpoint reflect a strong track record of shipping low-latency, high-throughput server software for real-time applications. Based in California and continuing to expand his technical toolkit, he brings a systems-first mindset that blends deep low-level expertise with pragmatic distributed-systems design. An engineer who pairs game-engine rigor with production backend discipline, he focuses on measurable performance and reliability gains.
14 years of coding experience
14 years of employment as a software developer
RTIS, Computer Science, Computer Graphics, Mathematics, RTIS, Computer Science, Computer Graphics, Mathematics at DigiPen Institute of Technology