Ricardo Padrela is a Principal Software Engineer based in Norwich with 8+ years of experience shipping games and distributed services across consoles, PC and mobile. He combines deep C++ expertise (C++11/17), performance optimisation and match-engine work with modern backend and cloud tooling including .NET, Orleans, Unity, Terraform and GCP. A long-time advocate of Test-Driven Development, Clean Architecture and automated testing, he has led modernization efforts on proprietary engines and implemented networked multiplayer and online services for high-profile titles. Ricardo runs his own engineering consultancy (Codeavour Ltd.) and prefers fully remote, outside-IR35 engagements, bringing both hands-on coding and architecture leadership to contracts. Notably, his background spans low-level game systems (physics, UDP-based networking) to cloud-hosted matchmaking and backend services, giving him rare end-to-end insight into real-time game infrastructures.
Contributions:2 PRs, 18 pushes, 2 branches in 4 years 6 months
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