Summary
Riccardo Damiani is a Lead AI Programmer with eight years of game industry experience, currently directing AI development at GRIP Studios after contributing to Hangar13’s latest Mafia title. He brings deep C++ and Unreal Engine expertise, having shipped AAA work across racing and third-person shooter genres and progressed from intern to lead roles. Comfortable bridging AI systems and gameplay, he has held UI and AI programming roles at Rebellion and Milestone, giving him a practical understanding of both player-facing interfaces and backend agent logic. Trained in computer science at Università degli Studi di Padova and with an architectural background from Venezia, he combines technical rigor with spatial design instincts that inform his approach to world-aware AI. Known for rapidly ramping into complex projects, Riccardo excels at translating design constraints into performant, maintainable systems for large-scale production.
8 years of coding experience
5 years of employment as a software developer
Laurea Triennale in Informatica Informatica, Laurea Triennale in Informatica Informatica at Università degli Studi di Padova
Diploma di Liceo Classico Liceo Classico, Diploma di Liceo Classico Liceo Classico at Liceo Classico Eugenio Montale San Donà di Piave
Laurea triennale in Architettura Scienze dell'Architettura, Laurea triennale in Architettura Scienze dell'Architettura at Università Iuav di Venezia
English