Rob Cornell is a Senior Manager of Creative Marketing and experienced motion designer with nearly a decade crafting performance-driven video and motion graphics for top gaming brands including Blizzard, Ubisoft, Smilegate, and NCSOFT. He combines hands-on skills in After Effects, Premiere, Blender/Cinema4D, Unity/Unreal, and Figma with data-informed UA and ASO strategies to iterate creatives against ROAS, IPM, CTR, and retention metrics. At Battle Creek Games he leads a hybrid team and build pipelines—partnering with engineering to ship in-Unity capture and scaling tools—while also authoring hiring processes and mentoring direct reports. He’s pragmatic and technical: beyond editing and VFX he built a custom AI automation suite using Claude Code to cut manual creative ops by dozens of hours weekly. Based in Los Angeles, Rob brings a storyteller’s eye to studio-grade production and a systems mindset that turns creative workflows into measurable growth levers.
10 years of coding experience
Bachelor of Arts, Broadcast and Motion Design, Bachelor of Arts, Broadcast and Motion Design at Columbia College Chicago
Contributions:2 PRs, 107 pushes, 22 branches in 4 months
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