Rob Kuijper

Software Engineer II at TomTom

Zaandam, North Holland, Netherlands
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Summary

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Senior
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Top School
Rob Kuijper is a pragmatic software engineer with 11 years of hands-on experience and a strong foundation in low-level and systems programming, currently advancing embedded and mapping features at TomTom. Trained in Codam’s peer-driven, teacherless curriculum, he excels at autonomous problem solving and collaborative development across C/C++ and .NET stacks. His open-source work includes stabilizing core mechanics and memory issues in the well-known Cataclysm: Dark Days Ahead project, demonstrating careful debugging of heap-use-after-free and nested data structures. With background in game development and mechanical engineering, he brings a cross-disciplinary approach to IoT, embedded systems, and ML-adjacent problems. Actively seeking internships and roles that blend low-/middle-level programming with applied machine learning or hardware integration.
code11 years of coding experience
job3 years of employment as a software developer
bookComputer Programming, Computer Programming at Codam Coding College
bookBachelor of Engineering - BE, Mechanische techniek (Mechanical engineering), Bachelor of Engineering - BE, Mechanische techniek (Mechanical engineering) at Hogeschool van Amsterdam
bookGame Development, Game Development at Grafisch Lyceum Amsterdam
languagesDutch, English, French, German
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Github Skills (7)

cat10
cl10
ca10
c-language10
game-development10
cprogramming-language10
zombie4

Programming languages (5)

C#C++CJavaScriptHTML

Github contributions (5)

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CleverRaven/Cataclysm-DDA

Feb 2022 - Jun 2022

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Role in this project:
userBack-end Developer
Contributions:6 reviews, 6 commits, 6 PRs in 4 months
Contributions summary:Rob contributed to the game's core mechanics by fixing bugs related to item pocket functionality, addressing nested pocket behavior, and resolving heap-use-after-free errors in the pickup activity. They also added improvements to the user interface by adding messages to failed pickups and incorporated the ability to handle maximum world name length. Their work primarily involved modifying C++ code within the game's internal systems, contributing to the overall stability and user experience.
gametrinitycorecataclysmset-inazerothcore
robkuijper/Cataclysm-DDA

Jan 2022 - Jun 2022

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Contributions:19 pushes, 12 branches in 4 months
gamecataclysmset-inpost-apocalypticsurvival
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