Ross Kakuschke is a Senior Animation Programmer with three decades of software craft and deep expertise in character animation, locomotion, tools, and pipelines across games, VFX, and interactive installations. He has shipped animation systems and tooling for major titles and platforms—from NPC animation and motion warping in AAA shooters to real-time face-tracking facemask plugins with a patent-pending design. Comfortable writing low-level engine features and artist-facing pipelines, Ross blends C++/engine work with pipeline automation, rendering, and creative collaboration to bridge technical and artistic teams. His career spans studios and roles where he built world-editing tools, FBX pipelines, and runtime traversal/navigation systems used in production. Based in Haida Gwaii, he brings meta-thinking — spotting simple patterns in complexity — to solve non-linear problems and accelerate artist workflows. Collected experience in game engines, live visuals, and film production gives him a rare cross-disciplinary perspective on animation systems engineering.
9 years of coding experience
27 years of employment as a software developer
BSc, Computer Science, Pure Mathematics, BSc, Computer Science, Pure Mathematics at University of Calgary
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