Rui Lin is a level designer with 12 years of experience crafting interactive game spaces for major studios, currently shaping experiences at Kuro Games after stints at Tencent and HoYoverse. With an MFA in Interactive Media from the University of Miami and a background in Computer Art & Animation from Syracuse, he blends strong artistic sensibilities with practical game production workflows. He has moved through internships at NetEase and bilibili into full-time design roles, demonstrating a steady trajectory from concept art to shipped level content. Rui maintains a public portfolio showcasing his design range and iterative process, signaling an emphasis on player-centered storytelling and spatial systems. Based in Guangdong Province, he brings cross-cultural studio experience and a scholar-practitioner approach that marries academic research with live-service and AAA development realities.
13 years of coding experience
Bachelor's degree, Computer Art&Animation, Bachelor's degree, Computer Art&Animation at Syracuse University
Master of Fine Arts - MFA, Interactive Medias, Master of Fine Arts - MFA, Interactive Medias at University of Miami
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