Ryan Dean is a Staff Software Engineer with 11 years of experience building backend systems and leading engineering efforts across education tech and gaming analytics. He has progressed through senior roles at Guild Education and Redeam and now drives technical impact at Engine, combining a data-driven approach with strong collaboration and problem-solving skills. His open-source contributions include deep gameplay-analysis work on the popular WoWAnalyzer project, where he adapted combat parsing and resource-tracking logic for class-specific analyzers. With a multidisciplinary academic background in mathematics, computer science, and philosophy, he brings analytical rigor and a knack for turning complex domain knowledge into practical tooling. Based in Prairie Village, Kansas, he balances production-grade engineering with an enthusiasm for game mechanics and metrics-driven improvement.
11 years of coding experience
9 years of employment as a software developer
Mathematics and Computer Science and Philosophy, Mathematics and Computer Science and Philosophy at Colorado State University
WoWAnalyzer is a tool to help you analyze and improve your World of Warcraft raiding performance through various relevant metrics and gameplay suggestions.
Role in this project:
Back-end Developer
Contributions:24 commits, 1 PR, 2 comments in 3 days
Contributions summary:Ryan focused on enhancing the Vengeance Demon Hunter analyzer within the World of Warcraft (WoW) project. Their contributions include updating the resource tracking system from Pain to Fury, adding new modules related to Fury and Soul Cleave, and adjusting the code to incorporate Shadowlands changes. They made modifications to the core CombatLogParser and abilities modules, demonstrating a deep understanding of the game mechanics and analysis logic. Additionally, the user updated the project's changelog and resolved merge conflicts.
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