Ryan Kelln

Software Artist at Self-employed

Old Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Ryan Kelln is a software artist and seasoned developer with 16 years of experience building real-time systems, interactive art, and games from prototype to production. He blends engineering rigor—sub-millisecond performance, Go backends, and observability with InfluxDB/Grafana—with a designer’s sensibility for UX and creative collaboration. Comfortable as an individual maker or lead, he has shipped C++ console titles, led UI teams in games, and architected real-time pipelines for startups using Go, Node, and Ruby. A relentless optimizer and code-smell detector, he pairs hands-on coding with sketches, metrics, and pragmatic process changes to improve team throughput. He frequently leverages AI tools for art and explores how art, science, and responsible business can be combined to empower users. Based in Old Toronto, he is equally at home in open-source trenches and cross-disciplinary creative projects.
code17 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, With Distinction, Bachelor of Science - BS, Computer Science, With Distinction at University of Victoria
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Stackoverflow

Stats
17reputation
0reached
1answer
0questions
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Github Skills (104)

web-application10
3d10
game-development10
godot10
game-engine10
gstreamer10
nodejs10
open-source10
react10
ai9
image-generation9
deep-learning9
gradio9
opensoundcontrol9
pytorch9

Programming languages (10)

TypeScriptDockerfileShellC++CJavaScriptGoRuby

Github contributions (5)

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RKelln/vid2frame

Mar 2021 - May 2022

An easy-to-use tool to extract frames from video and store into database.
Contributions:1 review, 6 commits, 1 PR in 1 year 1 month
database
Togather-Foundation/server

Feb 2026 - Jul 2026

Contributions:1 PR, 475 pushes, 87 branches in 5 months
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