Samuel Mcfadden

Senior Software Engineer at NVIDIA

San Francisco Bay Area United States
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Summary

👤
Senior
🎓
Top School
Samuel Mcfadden is a founder, software engineer, and technical artist with nine years of experience blending computer graphics, virtual reality, and AI-driven software. He built production graphics tooling at Pixar (credits on Luca and Lightyear) and shipped generative-design features for Microsoft Designer before founding vid2scene.com, a web platform that converts ordinary videos into explorable 3D environments using Gaussian Splatting and recent research. Based in the San Francisco Bay Area and a UIUC CS alum, he moves fluidly between research-driven graphics techniques and production-grade product engineering. Samuel’s work surfaces at the intersection of art and engineering: he creates tools artists love while scaling systems used by thousands of users worldwide.
code9 years of coding experience
job7 years of employment as a software developer
bookUniversity of Illinois Urbana-Champaign
languagesEnglish
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Github Skills (18)

geometry10
colmap10
computer-vision10
structure-from-motion10
cuda8
nvidia8
voxel5
django4
boilerplate3
webgl3
diffusion-models3
cmake2
rendering2
intrinsics2
opengl2

Programming languages (6)

C#TypeScriptC++HTMLJupyter NotebookPython

Github contributions (5)

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shaffer1/LiDARSim

Sep 2018 - Jun 2019

Contributions:22 commits, 17 pushes, 1 branch in 8 months
samuelm2/Samupath

Mar 2019 - Aug 2024

Contributions:16 pushes, 1 branch in 5 years 5 months
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