Sandra聽Alvarez

Gamecode Systems Programmer at Guerrilla

Amsterdam, North Holland, Netherlands
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Summary

馃懁
Senior
馃帗
Top School
Sandra Alvarez is a game systems programmer with nine years of hands-on experience building gameplay and AI systems for AAA studios, currently contributing to Guerrilla from Barcelona. She progressed from testing and internship roles at Ubisoft and King to gameplay and AI programming positions at Smilegate, where she worked on an ambitious open-world title and later focused on AI features. Passionate about continuous learning, she develops an HTN planner as a side project to push decision-making quality in games beyond standard approaches. Known for turning design intents into robust systems, she blends practical production experience with a curiosity for AI research and tooling.
code9 years of coding experience
job4 years of employment as a software developer
bookUPC Universitat Polit猫cnica de Catalunya
bookSecondary Education & High School Diploma Technological baccalaureate, Secondary Education & High School Diploma Technological baccalaureate at Institut El Pedr贸
languagesSpanish, English, Catalan
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Github Skills (10)

feed10
3d9
game-engine8
backtracking3
decision-making3
interpreter3
ai2
cpp2
sdl1
2d-game1

Programming languages (3)

C#C++C

Github contributions (5)

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A 3D game engine.
Contributions:2 releases, 587 commits, 575 pushes in 4 months
3dgame-engine
Sandruski/racing-game

Nov 2017 - Nov 2023

Contributions:1 release, 28 pushes, 1 branch in 6 years 1 month
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