Summary
Sebastien L'heureux is a lead systems and game designer with seven years in senior roles and over a decade designing open-world gameplay, progression and combat systems for AAA titles. He has led and scaled design teams at major studios including Ubisoft Montréal, Eidos-Montréal and WB Games, shaping quest design, engagement loops and milestone-driven pipelines across projects like Far Cry and Gotham Knights. Known for translating high-level vision into concrete design pipelines, he establishes approval flows, sprint breakdowns and long-term player progression frameworks that keep large teams aligned. His background in psychology and level design gives him a player-centered approach to systems balance and narrative integration. Based in Montreal, he frequently acts as a project closer and cross-discipline bridge between design, narrative and level teams.
8 years of coding experience
19 years of employment as a software developer
DEC Social Sciences, DEC Social Sciences at Collège Edouard-Montpetit
AEC Level Design, AEC Level Design at Ubisoft Campus
Psychology and Archeology, Psychology and Archeology at McGill University
English, French