Summary
Sergey Pryadkin is a versatile fullstack developer with 11 years of experience building production-grade web systems, from low-level backend services to rich real-time frontends. He has led end-to-end development of a complex online football manager—designing Go-based backend architecture, PostgreSQL schemas, WebSocket live-match logic and a PixiJS-powered React/TypeScript UI—demonstrating ownership of game mechanics, asset generation and UX onboarding. Prior roles span high-load PHP systems, analytics pipelines with ClickHouse, integrations with external APIs and enterprise services for medical automation, showing strength in system design, data-heavy SQL and reliable API development. Comfortable with both greenfield projects and maintaining legacy code, he pairs pragmatic engineering with a focus on real-time systems and game logic simulation. An engineer who moves between languages and layers (Go, PHP, TypeScript) easily, Sergey brings a practical blend of backend rigor and frontend polish that’s rare outside specialized game studios.
11 years of coding experience
Диплом специалиста по инженерной специальности, Информатик-аналитик, Диплом специалиста по инженерной специальности, Информатик-аналитик at Russian University of Humanities