ANGLE: OpenGL ES to DirectX translation
Role in this project:
Back-end Developer & Automation Engineer Contributions:95 commits in 2 years 6 months
Contributions summary:Shannon's contributions center around improving the ANGLE project, focusing on its core functionality. They added, enabled, and implemented a series of new features involving the use of glGetInternalformativ, along with the accompanying internal format sample counts. They also implemented indexed query functionality. Additional contributions involved fixes to address code quality issues, such as eliminating a resource leak, fixing tabs vs. spaces and making improvements to various APIs. These modifications directly impact the project's core rendering functionality.
directxopengl-es
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Role in this project:
Graphics Engineer Contributions:34 commits in 1 year 4 months
Contributions summary:Shannon primarily contributed to the ANGLE project by implementing and enabling OpenGL ES API functions, such as `glGetInternalformativ` and `glMapBufferRangeEXT`, within the D3D rendering backend. They addressed several 64-bit compatibility issues, including the introduction of 64-bit safe patches for the preprocessor and tokenizer, and fixed an issue related to potential null pointer dereference in `glGetBufferPointerv`. They also worked on implementing multisampling and depth-stencil functionality, along with fixing minor issues related to tab-vs-space inconsistencies and correcting typos.
androidioslinuxopengl-eswindows