Silvan Hau

Principal VR Engineer at Cloud Imperium Games

Hesse, Germany
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Summary

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Senior
🎓
Top School
Silvan Hau is a Principal VR Engineer with a decade of experience building high-performance, scalable game engine systems, currently driving next-generation immersion for Star Citizen at Cloud Imperium Games. He specializes in real-time rendering, perception-aware systems, and large-scale simulation, having led the Gen12 rendering architecture as Product Owner and migrated legacy renderers into modern pipelines. Comfortable across Unity, Unreal, CryEngine and Lumberyard, he combines deep graphics expertise with a hands-on history of writing custom engines and VR-focused architectures since his student days. Based in Hesse, Germany, Silvan is known internally as the VR developer for Star Citizen and is passionate about pushing presence and realism in live multiplayer worlds.
code11 years of coding experience
job7 years of employment as a software developer
bookRealschulabschluss, Realschulabschluss at Konrad Adenauer Schule
bookBerufliches Gymnasium, Schwerpunkt: Biologietechnik, Berufliches Gymnasium, Schwerpunkt: Biologietechnik at Eduard-Stieler Schule
bookMaster of Applied Science, Applied Science, Master of Applied Science, Applied Science at Hochschule Fulda
bookVon-Galen-Schule
languagesGerman, English
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Github Skills (11)

java7
cpp7
playfab5
game-engine5
image-effects4
shader3
urp3
post-processing3
cg2
data-structure2
shaderlab2

Programming languages (4)

C#C++CPython

Github contributions (5)

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Twanks1/DX

Sep 2017 - Aug 2021

New C++ Game-Engine [10/2017]
Contributions:675 commits, 2 PRs, 598 pushes in 3 years 11 months
cppgame-engine
twanks123/GDV-Projekt

Jun 2015 - Oct 2015

Contributions:206 commits in 3 months
javaprojekt
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