Summary
Silvan Hau is a Principal VR Engineer with a decade of experience building high-performance, scalable game engine systems, currently driving next-generation immersion for Star Citizen at Cloud Imperium Games. He specializes in real-time rendering, perception-aware systems, and large-scale simulation, having led the Gen12 rendering architecture as Product Owner and migrated legacy renderers into modern pipelines. Comfortable across Unity, Unreal, CryEngine and Lumberyard, he combines deep graphics expertise with a hands-on history of writing custom engines and VR-focused architectures since his student days. Based in Hesse, Germany, Silvan is known internally as the VR developer for Star Citizen and is passionate about pushing presence and realism in live multiplayer worlds.
11 years of coding experience
7 years of employment as a software developer
Realschulabschluss, Realschulabschluss at Konrad Adenauer Schule
Berufliches Gymnasium, Schwerpunkt: Biologietechnik, Berufliches Gymnasium, Schwerpunkt: Biologietechnik at Eduard-Stieler Schule
Master of Applied Science, Applied Science, Master of Applied Science, Applied Science at Hochschule Fulda
Von-Galen-Schule
German, English