Summary
Simon Sarginson is a Lead DevOps Engineer based in London with 13 years of experience building game engines, CI/CD pipelines and high-performance infrastructure for Unreal and CryEngine projects. He has led small DevOps teams at Improbable and MSquared on metaverse and Unreal-based platforms, blending hands-on systems work with team leadership. His background as a creative technologist and digital artist gives him a rare ability to bridge interactive art, real-time graphics and production-grade tooling. Simon has shipped UI and engine-level features for AAA titles and media server software, and has repeatedly turned experimental prototypes into robust, deployable systems. He’s equally comfortable iterating a fast-moving startup product as he is architecting scalable build and deployment systems for complex game ecosystems.
13 years of coding experience