Sky Copeland

Technical Business Development at Bezi

Takoma Park, Maryland, United States
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Summary

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Senior
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Top School
Sky Copeland is a technical business development professional and seasoned game developer with a decade of hands-on experience building games, tooling, and indie studios. As founder of Fishagon LLC, Sky has shipped multiple physical card games, five commercial video games across Steam and Playdate, and several Unity assets while providing technical leadership and production consulting to other indie teams. He blends gameplay engineering and custom tooling expertise—especially in Unity and Godot—with a track record of creating runtime UI systems, remote-styled ScriptableObject frameworks, and multi-threaded solutions. Previously a lead gameplay engineer at Quantum One Studios and a contractor leading front-end game development, Sky now applies that product-first engineering perspective to technical business development at Bezi. Based in Takoma Park, MD, he pairs a computer science degree with film studies background, which informs a designer’s sensibility in both code and player experience. Unexpectedly, his career spans not just software but also physical production roles (freelance grip & electric), underscoring a practical, multidisciplinary approach to shipping creative projects.
code10 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Southern New Hampshire University
bookBachelor of Science - BS Film/Cinema/Video Studies, Bachelor of Science - BS Film/Cinema/Video Studies at Full Sail University
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Github Skills (30)

unity3d8
amazon-gamelift8
minecraft7
game-development6
react6
tvos-simulator6
open-source6
typescript6
catalyst6
forge6
electron6
watchos5
gradle5
cpp5
tvos5

Programming languages (9)

TypeScriptC#JavaCSSCMakeSCSSMakefileJavaScript

Github contributions (5)

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SkyTech6/TechBot

Nov 2016 - Feb 2021

Contributions:6 pushes, 1 branch in 4 years 4 months
This is a reproduction case for Amazon's GameLift Realtime C# SDK with the Unity3D engine. It allows for quick testing of the solution's ability to create DTLS 1.2 and TLS 1.2 connections on a number of platforms. Developed alongside a production mobile game app at my current job using the same system.
Contributions:30 commits, 2 PRs, 25 pushes in 1 year 3 months
csharpdtlsmobiletestingunity3d
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