Aggroo

Software Engineer at Turborilla

Umeå, Västerbotten County, Sweden
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Summary

🤩
Rockstar
Software Engineer based in Umeå, Sweden with 11 years of hands-on experience building and maintaining software systems. Comfortable across the development lifecycle, they combine practical engineering with a steady long-term perspective gained over a decade in the field. Although public GitHub activity and specific roles aren’t listed, their sustained career length implies adaptability to evolving stacks and strong problem-solving instincts. Locally grounded in Västerbotten County, they likely bring collaboration skills suited to both distributed and co-located teams. Expect a dependable contributor who values maintainability and steady delivery over hype.
code11 years of coding experience
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Github Skills (20)

3d-graphics9
multithreading9
linux9
vulkan9
windows9
opengl9
engine9
cpp8
cmake8
game-engine8
kernel-module4
gpio4
raspberry-pi2
debugging1
serilog1

Programming languages (3)

C#C++C

Github contributions (5)

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Aggroo/TerrainEditor

Jul 2017 - May 2021

WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL
Contributions:138 commits, 122 pushes, 1 branch in 3 years 10 months
cppopenglterrain-editorenginecmake
fLindahl/vortex

Oct 2016 - Jun 2017

Contributions:47 commits, 10 pushes, 1 issue in 7 months
vortex
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