Sriram Murali is a Senior Compiler Engineer with over a decade of deep systems and compiler experience, currently working on OpenGL, Vulkan and SPIR-V compiler development at NVIDIA. He has a strong background in LLVM/MLIR, SIMD vectorization and GPU/driver co-design from roles at Intel and d-Matrix, where he bridged architecture, numerics, RTL and verification to optimize ML and vision workloads. His work spans shader lowering, automatic vectorization, kernel/driver performance tuning and deploying ML kernels on graphics hardware, with hands-on experience in DXIL, Metal, OpenCL and compute runtimes. Known for digging into assembly-level bottlenecks and prototyping cross-layer solutions, he combines research-grade optimization skills from an MS in ECE with practical HW bring-up and performance engineering. Based in Folsom, CA, he brings a rare blend of compiler internals and GPU system-level expertise that accelerates real-world ML and graphics workloads.
Contributions:87 reviews, 22 PRs, 8 pushes in 2 months
cudavulkanshadersd3d12hlsl
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.