A refreshingly simple data-driven game engine built in Rust
Role in this project:
Full-stack Developer Contributions:362 reviews, 48 PRs, 762 comments in 3 years
Contributions summary:Talin contributed significantly to the Bevy game engine, focusing on the asset pipeline and UI elements. Their work included adding a method to resolve asset paths, expanding unit tests for asset paths, and adding functionality to UI material shaders. The user also added the ability to specify node sizes for UI elements within the vertex shader and introduced a new crate for handling keyboard focus and bubbling input events. Additionally, they updated the color module and added a tab navigation framework.
game-enginerustbevygamedevgame-development
Overrun is a framework for setting up asset pipelines in Node.js.
Contributions:54 commits, 16 PRs, 55 pushes in 5 months
asset-pipelinenodejs