Tamara G is a Lead Narrative Designer with eight years crafting gameplay-driven stories and cinematic experiences for both single- and multiplayer titles, including Moonbreaker, Where Cards Fall, and several Telltale hits like The Walking Dead: The Final Season. Based in Valencia, she blends a BFA in Character Animation with hands-on cinematic direction and pipeline design to implement branching narrative moments, interactive cutscenes, and environmental storytelling. At studios from Telltale to Bad Robot Games she has led cross-disciplinary teams, built JIRA/Trello pipelines to coordinate across time zones, and directed proprietary Unity tool workflows to ship polished sequences. Tamara’s background as a digital artist informs her narrative work, giving her a strong visual sensibility that tightens the loop between story, animation, and level design. She thrives on unusual, gameplay-first story ideas and has a track record of translating loose outlines into fully realized, playable narratives.
8 years of coding experience
Bachelor of Fine Arts (B.F.A.), Character Animation, Bachelor of Fine Arts (B.F.A.), Character Animation at Laguna College of Art and Design
[OUTDATED] MMO Proof of Concept using Ktor, kotlinx.coroutines, kotlinx.serialization, kotlin-script and Korge game engine
Contributions:26 pushes, 1 issue in 2 months
game-enginekorgekotlin-scriptktor
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