Théo Lamcilak is a self-taught software engineer with a decade of hands-on experience focused on C#, C and C++ game development and engine prototyping. He has shipped work with Unity, Godot and Stride, experimented with custom OpenGL engines, and published diverse open-source projects on GitHub—including a Rust Nintendo DS dev kit and reverse-engineering tools for game modding. Trained by senior engineers from Asobo Studio and Ubisoft, he combines practical studio workflows with a strong appetite for systems-level programming across Windows, Linux, FreeBSD, macOS, Android and iOS. Fluent in English and French and learning Japanese, Théo also composes game music, bringing both technical and creative sensibilities to projects. He is neurodiverse (Asperger’s) and emphasizes reliable collaboration and rapid learning rather than accommodation.
RPG library in development for a game I'm developing
Contributions:3 PRs, 10 pushes, 3 branches in 2 years 11 months
gamedevelopinggamedevrpggame-development
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