Thomas Jahn is a Technical Director with 13 years of experience building and optimizing game engines and core systems for KING Art Games, spanning rendering, AI, physics and performance across boxed, browser, mobile and console titles. Based in the Greater Bremen Area, he combines hands-on engine work with R&D leadership to keep diverse game projects performant and scalable. He also shares his expertise as a guest lecturer at Hochschule Bremen, teaching Game Programming Patterns and Rendering—bringing industry practices directly into the classroom. Thomas’s background in Medieninformatik and early work on UI and editor tooling give him a practical full-stack game-dev perspective that informs both tooling and runtime decisions. Colleagues value his blend of deep technical craft and long-term product stewardship across genres and platforms.
13 years of coding experience
Diplom Medieninformatik, Diplom Medieninformatik at HSB Hochschule Bremen – City University of Applied Sciences
After watching The Queen's Gambit on Netflix I got interested in chess. I played a bit against computer programs and it made me curious about writing my own chess engine. This repository and a series of small videos I upload to Youtube after each milestone are documenting my progress.
Contributions:6 releases, 225 commits, 120 pushes in 1 year 3 months
A very simple, fully functional CPU based Bitcoin Miner in C#. Uses the GETWORK protocol to connect to pool. A great reference implementation if you are trying to understand how Bitcoin mining works. (Edit 2017: Not actually fit for mining - the GETWORK protocol isn't supported anymore by most pools)
Contributions:4 commits, 1 PR, 2 pushes in 7 years 10 months
bitcoincsharpminer
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