Thomas Lopez is a Product Manager at Ubisoft with six years of experience blending product engineering, innovation, and hands-on technical delivery to modernize safety-focused gaming systems. Trained as an engineer at ECE Paris and holding advanced studies in computer science, he has moved from Python development and web3 freelancing to co-founding two startups before joining Ubisoft’s product organization. At Ubisoft he progressed rapidly from assistant to product owner to product manager, demonstrating an ability to ship cross-functional initiatives in complex consumer environments. He is motivated by applying emerging technologies to create forward-thinking user experiences and has a rare mix of founder-level operational experience and deep product engineering grounding. Based in Paris, he brings entrepreneurial grit and a systems-oriented mindset to safety domain challenges in interactive entertainment.
6 years of coding experience
6 years of employment as a software developer
Master of Engineering - MEng Computer Science, Master of Engineering - MEng Computer Science at Universidad de los Andes (CL)
Bachelor of Engineering - EE Engineering and Computing (ECSAO), Bachelor of Engineering - EE Engineering and Computing (ECSAO) at Dublin City University
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:35 commits, 20 pushes, 2 branches in 9 days
unity-dots
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