Summary
Thomas Wang is a Technical Audio Designer with a decade of experience building audio technology for AAA games, currently supporting the open-world title Infinity Nikki at Infold Games. He previously developed in-house audio tools and studio support at miHoYo for franchises like Genshin Impact and Honkai, combining audio engineering with production-grade tooling. His expertise spans audio pipeline optimization, audio programming, music information retrieval, and deep learning, and he also designs UI/UX for audio workflows. Trained as a mechanical engineer, he brings a practical, systems-oriented approach to audio tech, informed by seven years in mechanical roles before transitioning to games. Beyond tools and code, he experiments with analog synthesis and extreme metal performance, a creative cross-pollination that informs his sound design and technical writing. Based in Shanghai, he focuses on delivering scalable, studio-friendly audio infrastructure that bridges research and production.
10 years of coding experience
Bachelor of Engineering, Machanic Engineering and Automatical, Bachelor of Engineering, Machanic Engineering and Automatical at Heilongjiang Bayi Agricultural University
Chinese, English