Tiago Patrocínio is a Programmer Technical Lead based in Munich with 11 years building real-time 3D systems, virtual worlds and tooling for games, industrial digital twins and VR training. He brings deep C++ and Unreal Engine expertise, complemented by hands-on work with UE5, Unity, WebRTC, Three.js, Typescript and cloud/Docker deployments for multiplayer and streaming platforms. At HOLOGATE and X-SENSORS he led cross-disciplinary projects integrating PLCs, CAD-to-mesh servers and web configurators, bridging simulation, automation protocols and production infrastructure. Known for shipping practical developer tools as well as end-user experiences, he combines graphics passion with applied AI and systems thinking. A former researcher in processor design, he retains a low-level systems perspective that informs robust, high-performance engineering.
11 years of coding experience
10 years of employment as a software developer
Graduação Ciência da Computação, Graduação Ciência da Computação at Universidade Federal do Piauí
Contributions:85 pushes, 1 branch in 2 years 8 months
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