Tian Xie

AI Agent Developer at 北京永星互动科技有限公司广州分公司

Guangzhou City, Guangdong Province, China
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Summary

🤩
Rockstar
🎓
Top School
Tian Xie is a seasoned game engine developer with 10 years of experience, currently working on Unreal Engine in Guangzhou after roles at Garena and Unity. He blends low-level rendering and shader pipeline optimizations with editor and tooling improvements, evidenced by contributions to the widely used Godot Engine and its documentation—fixing script editor UI, shader references, and rendering/serialization issues. With a master’s in Interaction Design from Tongji and a background spanning research labs and industry, he moves comfortably between research, gameplay systems, and engine internals. Often described as “Unreal in the day, Reading at night, AI at heart,” he pairs practical engine craftsmanship with curiosity about AI and human-centered design.
code10 years of coding experience
job3 years of employment as a software developer
book硕士 交互设计, 硕士 交互设计 at Tongji University
languagesChinese, Chinese
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Github Skills (16)

gdscript10
editors10
open-source10
godot10
c-language10
game-development10
cprogramming-language10
game-engine10
editor10
game-dev10
documentation10
shader9
ui-design9
front-end-development9
uid9

Programming languages (15)

C#C++CSSRustCTeXHTMLJupyter Notebook

Github contributions (5)

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godotengine/godot

Jul 2023 - Sep 2025

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:191 reviews, 235 PRs, 623 comments in 2 years 2 months
Contributions summary:Tian primarily focused on fixing bugs and improving the Godot Engine's script editor, specifically the script editor floating window and syntax highlighting. They made several contributions to the editor's UI, addressing issues in the theme editor, import defaults editor, and scene tree editor. Additionally, the user enhanced the engine's functionality, incorporating support for translation and serialization for 3D image textures, and also made performance optimizations and fixes to the rendering pipeline, including the shader compiler and shadow rendering.
3dgame-enginegodotgodotenginemulti-platform
godotengine/godot-docs

Nov 2023 - Jul 2024

Godot Engine official documentation
Role in this project:
userTechnical Writer
Contributions:8 reviews, 11 PRs, 10 comments in 7 months
Contributions summary:Tian's contributions primarily focused on updating and improving the official Godot Engine documentation. They updated multiple documentation files, addressing aspects like shader references, lighting and shadow details, and thread-safe API practices. Furthermore, they clarified concepts related to camera matrices and translation CSV formatting. The user also addressed outdated links and made general improvements to the documentation's accuracy and clarity.
godotgamedevgame-developmentmulti-platformgame-engine
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