Summary
Tobias Bexelius is a Principal Engineer based in Stockholm with 16 years of experience building high-performance 3D graphics and highly concurrent systems across games, medical imaging, and VR. He has driven performance and multi-core optimization on AAA titles at DICE and now shapes technical direction at Mojang Studios, after leading VR development as Technical Director at Cortopia. Tobias blends deep C++, C#, D3D11/DirectX and GPU work with a longstanding curiosity for functional languages like Haskell, evidenced by a thesis on a GPU-targeting DSL. His background includes architecting modular, test-driven desktop applications for medical imaging and shipping real-time volume rendering and CUDA/OptiX solutions. He’s equally comfortable making platform-level performance tweaks and mentoring teams to deliver stable, high-throughput systems. Known for finding elegant parallelization strategies, he often applies research-minded techniques to practical production problems.
16 years of coding experience
17 years of employment as a software developer
MSc, Computer Engineering, MSc, Computer Engineering at Mälardalen University
English, Swedish