Tobias Bexelius

Principal Engineer at Mojang Studios

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Tobias Bexelius is a Principal Engineer based in Stockholm with 16 years of experience building high-performance 3D graphics and highly concurrent systems across games, medical imaging, and VR. He has driven performance and multi-core optimization on AAA titles at DICE and now shapes technical direction at Mojang Studios, after leading VR development as Technical Director at Cortopia. Tobias blends deep C++, C#, D3D11/DirectX and GPU work with a longstanding curiosity for functional languages like Haskell, evidenced by a thesis on a GPU-targeting DSL. His background includes architecting modular, test-driven desktop applications for medical imaging and shipping real-time volume rendering and CUDA/OptiX solutions. He’s equally comfortable making platform-level performance tweaks and mentoring teams to deliver stable, high-throughput systems. Known for finding elegant parallelization strategies, he often applies research-minded techniques to practical production problems.
code16 years of coding experience
job17 years of employment as a software developer
bookMSc, Computer Engineering, MSc, Computer Engineering at Mälardalen University
languagesEnglish, Swedish
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Github Skills (32)

core-library10
hackage10
typesafe10
opengl10
haskell10
graphic9
opengl-context9
map-viewer9
rust8
glfw7
crate7
compiler7
garbage-collection5
rust-language5
allocator5

Programming languages (7)

C#JavaDockerfileC++RustJavaScriptHaskell

Github contributions (5)

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tobbebex/GPipe-TextureLoad

Apr 2010 - May 2015

Contributions:5 commits, 1 push in 5 years 1 month
tobbebex/TaskGraph

Dec 2014 - Mar 2015

Contributions:34 commits, 77 pushes in 2 months
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