Tobit Flatscher is a Senior Software Engineer in Munich with six years of experience blending mechanical engineering foundations and computational science to build real-time, high-performance robotics software. He has moved from academic research roles at Graz and Oxford into industry work at Intrinsic, applying C++ (including modern standards and template metaprogramming), ROS 1/2, and GPU/parallel techniques to drone, soft-robotics, and task-planning problems. His toolkit spans numerical simulation (multi-body, lattice-Boltzmann), fluid mechanics and kinetic theory, plus production practices like containerized deployment, CI and test-driven development. Tobit is comfortable working at the hardware–software boundary—optimizing SIMD, OpenMP/MPI, and CUDA pipelines for latency-sensitive systems—and brings a researcher’s rigor to engineering trade-offs. An avid typesetter and photographer, he pairs technical depth with an eye for clarity, often surfacing non-obvious connections between chaotic dynamics and practical control strategies.
Multi-threaded object-oriented computational fluid dynamics (CFD) code for three-dimensional incompressible fluid flow on a regular grid with the incompressible lattice-Boltzmann method (LBM) for general lattices (D2Q9, D3Q15, D3Q19, D3Q27, ...) with A-A pattern for indexing - programmed in C++17, multi-threaded with OpenMP
Contributions:1 release, 253 commits, 1 PR in 2 years 7 months
Stereo-image depth reconstruction with different matching costs and matching algorithms in Python using Numpy and Numba
Contributions:51 commits, 57 pushes, 3 branches in 2 years 7 months
numbanumpypythonscipycomputer-vision
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