Tomas Wallin is a gameplay programmer based in Stockholm with 11 years of software development experience spanning frontend-focused government projects and commercial game development. He combines strong Vue and accessibility expertise from multi-year roles building web applications for Swedish public agencies with recent hands-on gameplay work at Chief Rebel and Fatshark. Tomas is disciplined about writing clear, well-organized code and enjoys tackling new technical challenges, whether implementing accessible UIs or gameplay systems. His background mentoring university students and working across full-stack teams gives him a pragmatic, user-focused approach to problem solving that helps bridge design and engineering.
11 years of coding experience
1 year of employment as a software developer
Higher Vocational Education Diploma, Game Programming, Higher Vocational Education Diploma, Game Programming at FutureGames
El/Data, El/Data at Torsbergsgymnasiet
Högskoleexamen, Datavetenskap, Högskoleexamen, Datavetenskap at Linnéuniversitetet
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