Tomi Jylhä-ollila is a seasoned programmer with 18 years of experience specializing in game development, artistic quality, and performance-conscious systems. He has built gameplay, enemy behavior, UI, and audio systems across multiple stints at Housemarque and Frozenbyte, including signal-processing extensions to the Wwise runtime. Comfortable working with incomplete specifications, Tomi is known for spontaneous creativity that turns rough ideas into polished in-game experiences. His background as a University of Helsinki teaching assistant grounds his practical skills in solid CS fundamentals like C programming and algorithms. Based in Finland with an MSc in Computer Science, he blends craftsmanship and technical rigor to ship tight, high-performance game systems. A detail-oriented team player, he often focuses on the intersection of technical depth and artistic intent.
18 years of coding experience
10 years of employment as a software developer
Master of Science, Computer Science, Master of Science, Computer Science at University of Helsinki
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