Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Software Engineer (Graphics/Rendering) Contributions:40 reviews, 131 commits, 7 PRs in 5 years 1 month
Contributions summary:Torbjorn primarily focused on refactoring and renaming components within the Scriptable Render Pipeline (SRP) for the Unity graphics engine. Their work included renaming post-processing related classes and files, demonstrating a deep understanding of the rendering pipeline structure. Further contributions involved fixing compiler warnings and addressing lightmap sampling issues, indicating a focus on improving the stability and correctness of the rendering system. They also added context to warnings about missing additional light data and improved light transport code.
graphic
Contributions:6 pushes, 3 branches in 11 months
houdinihoudini-enginegame-developmentunityunity3d