Travis Fort

Lead Gameplay Engineer at Bonfire Studios

Orlando, Florida, United States
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Summary

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Senior
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Top School
Travis Fort is a Senior Audio Engineer and game engine programmer with 11 years of experience optimizing audio and performance across console and PC titles, including Overwatch, Overwatch 2, Rumbleverse, and Arkheron. He blends low-level C++ systems work with middleware integration (Wwise) and cross-discipline collaboration to ship stable, performant multiplayer clients on platforms from Switch to Xbox Series X/S. Known for pragmatic problem-solving and clear communication with non-technical stakeholders, he also leads technical efforts through TDDs, triage, and task delegation. Comfortable in both Unreal and Unity (including DOTS/ECS), he brings a methodical debugging approach—especially for complex client/server issues—and a continual appetite for learning that surfaces in tooling and engine feature improvements. Based in Orlando, he pairs a Master’s in Interactive Entertainment with hands-on studio experience, often finding elegant CPU-side optimizations that aren’t obvious until measured.
code11 years of coding experience
job10 years of employment as a software developer
bookMaster of Science (M.S.) Interactive Entertainment (Programming Specialization), Master of Science (M.S.) Interactive Entertainment (Programming Specialization) at University of Central Florida
languagesEnglish
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Github Skills (31)

shader10
zig10
programming-language9
interpreter9
toolchain9
compiler9
hlsl8
editor8
typescript8
openframeworks8
glsl8
visual-studio-code8
electron8
microsoft8
audio7

Programming languages (5)

TypeScriptC#C++CZig

Github contributions (5)

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IndieDreamTeam/Blacksea

Jan 2015 - Jan 2015

Contributions:1 release, 76 pushes, 4 branches in 8 days
Contributions:32 pushes, 3 branches in 2 years 5 months
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