Summary
Travis Fort is a Senior Audio Engineer and game engine programmer with 11 years of experience optimizing audio and performance across console and PC titles, including Overwatch, Overwatch 2, Rumbleverse, and Arkheron. He blends low-level C++ systems work with middleware integration (Wwise) and cross-discipline collaboration to ship stable, performant multiplayer clients on platforms from Switch to Xbox Series X/S. Known for pragmatic problem-solving and clear communication with non-technical stakeholders, he also leads technical efforts through TDDs, triage, and task delegation. Comfortable in both Unreal and Unity (including DOTS/ECS), he brings a methodical debugging approach—especially for complex client/server issues—and a continual appetite for learning that surfaces in tooling and engine feature improvements. Based in Orlando, he pairs a Master’s in Interactive Entertainment with hands-on studio experience, often finding elegant CPU-side optimizations that aren’t obvious until measured.
11 years of coding experience
10 years of employment as a software developer
Master of Science (M.S.) Interactive Entertainment (Programming Specialization), Master of Science (M.S.) Interactive Entertainment (Programming Specialization) at University of Central Florida
English