Summary
Travis W is a seasoned C++ software developer with 11 years of experience specializing in developer productivity, legacy code modernization, and game development. At Flow-Cal he migrated a 20+ year, 2M LOC codebase to modern compilers, diagnosed complex compiler/linker issues, and coaches teams through tricky low-level C++ behaviors. As lead developer for community-driven game projects, he has optimized core libraries to cut load times up to 4x, implemented Steam Workshop and dynamic asset loading, and automated CI-driven build/test/release pipelines. He also contributes to high-profile mod and game projects (e.g., Black Mesa) and has a track record of shipping both commercial and free titles since 2010. In his spare time he experiments with productivity tools and game features, often building utilities that accelerate teammates’ workflows. Based in Texas, he blends systems-level C++ expertise with practical, community-focused product work.
11 years of coding experience
1 year of employment as a software developer
Associate's Degree, Associate's Degree at San Jacinto College
Computer Information Systems, Computer Science, Computer Information Systems, Computer Science at University of Houston-Clear Lake