Trevor Jones

Assistant VP Apps Development - Senior Programmer Analyst at Citi

Mississauga, Ontario, Canada
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Summary

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Senior
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Top School
Trevor Jones is a seasoned full-stack software engineer and Assistant VP of Applications Development with 12 years of professional experience building .NET Core/Framework backends and modern JavaScript front ends (Node.js, Angular, Vue). Currently leading application development at Citi, he combines enterprise-grade architecture and delivery with hands-on coding across C#, SQL, and front-end stacks. His background spans digital media and interactive projects—evident from long-term work using Unity, WPF and creative tooling—which helps him bridge UX-minded front-end design with robust backend services. An active contributor to open-source modding tools, he added VR bindings and flashlight/minimap controls to a RE Engine modding framework, showing a penchant for low-level C++ integration as well as full-stack features. Based in Mississauga, Trevor brings a pragmatic, cross-disciplinary approach that turns complex requirements into maintainable production systems.
code12 years of coding experience
job14 years of employment as a software developer
bookInternational Academy of Design
bookToronto Metropolitan University
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Stackoverflow

Stats
381reputation
119kreached
7answers
8questions
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Github Skills (16)

lua10
c-language10
virtual-reality10
cpp10
cprogramming-language10
modifiers10
modifier10
quartz-net6
x509certificates6
ado-net6
windows-service6
entity-framework6
dapper6
identityserver6
entity-framework-core6

Programming languages (13)

PowerShellC#JavaC++CTypeScriptShellJavaScript

Github contributions (5)

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praydog/REFramework

Jan 2022 - Feb 2022

Mod loader, scripting platform, and VR support for all RE Engine games
Role in this project:
userFull-stack Developer
Contributions:2 reviews, 5 commits, 2 PRs in 7 days
Contributions summary:Trevor primarily contributed to the VR modding framework by adding support for manual flashlight control within the RE Engine games. They implemented VR bindings, including toggling the flashlight and the minimap functionality. The user modified C++, C++, and JSON files to integrate this feature. They also made adjustments to the SDK and Enums, effectively adding functionality to the existing VR modding platform.
scriptingre2modsre3re8
drowhunter/FreePIE

Dec 2016 - Nov 2021

Contributions:42 commits, 48 pushes, 19 branches in 4 years 11 months
emulatoremulationprogrammable
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