Summary
Vincent Liottier is a Principal AI Programmer based in Montreal with nearly two decades of experience building systemic, interactive game worlds and shipped AI on seven commercial titles including Far Cry 4/Primal, Watch Dogs 2 and Shadow of the Tomb Raider. He specializes in game AI systems—spawning, awareness, AI LOD/persistency, behavior trees and utility/goal-oriented architectures—and has a track record of turning research prototypes into production-ready, modular tooling (notably within Unity and Frostbite ecosystems). Vincent excels at rapid prototyping and derisking gameplay ideas using Unreal Engine and control rigs, and he’s repeatedly owned complex subsystems like AIDirector, procedural locomotion and non-combat NPC frameworks. Colleagues rely on him to bridge design, animation and engineering constraints while preserving performance and scalability in large worlds. He’s driven by creating autonomous agents that enable player-driven experiments and by collaborating across disciplines to continuously learn and push systemic AI boundaries.
5 years of coding experience
16 years of employment as a software developer
Master Informatique, Master Informatique at University of Montpellier
French, English