Violet Larson

Principal System Engineer And Project E at CAE USA

Missouri, United States
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Summary

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Rockstar
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Top School
Violet Larson is a Principal Systems Engineer and project leader with 10+ years delivering complex MBSE solutions, requirements management, and systems integration across aerospace and defense programs. Based in Missouri, she leads teams using Cameo SysML and DOORS Next Gen to translate architecture and topology designs into verifiable models that streamline certification and manufacturing. Her background spans electrical and hardware design for flight simulators, Lean Six Sigma Black Belt process improvements, and program delivery that has driven multimillion-dollar follow-on contracts. Violet combines hands-on coding habits—favoring Rust and pragmatic Python—with practical backend contributions to open-source projects like Baritone, where she improved rendering logic for navigation goals. She is known for bridging engineering, manufacturing, and test teams to cut rework and defects dramatically, and for turning rigorous systems thinking into repeatable production outcomes. Her blend of deep technical modeling, hardware systems experience, and process-driven leadership makes her a strong integrator for high-assurance, regulated programs.
code10 years of coding experience
job18 years of employment as a software developer
bookMasters Electrical Engineer, Masters Electrical Engineer at The University of Texas at Dallas
bookBS Chemical Engineering minor math, BS Chemical Engineering minor math at Iowa State University
bookMichigan State University
bookEast Lansing High School
languagesEnglish
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Github Skills (6)

minecraft10
javas10
java10
pathfinding9
gradle7
gradlew7

Programming languages (18)

C#JavaC++JinjaCSSRustCGo

Github contributions (5)

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cabaletta/baritone

May 2021 - May 2021

google maps for block game
Role in this project:
userBackend Developer
Contributions:7 commits, 1 PR, 12 comments in 1 day
Contributions summary:Violet primarily worked on rendering improvements within the `baritone` project, specifically focusing on the visual representation of the navigation goal in a Minecraft environment. They fixed rendering issues related to the goal animation, and modified how it's displayed, including changes to the animation behavior based on a setting, introducing a "renderGoalAnimated" setting. Their contributions also included fixing a decimal in the rendering logic.
google-mapgoogle-mapsminecraftforgegradlepathfinding
typecasto/ok-bot

Dec 2017 - Oct 2019

Just a bot. May become public at one point. but you're free to use the source as you please.
Contributions:1 PR, 95 pushes, 7 branches in 1 year 10 months
discordbotdiscord-botpointfree-to-use
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