Summary
Vladimir Chernov is a Helsinki-based lead developer with over a decade of hands-on game development and technical leadership experience, currently steering engineering at Rovio. He has progressed from game server and client programming roles to leading teams and delivering shipped titles, blending deep technical chops with product-focused delivery. His background spans research (University of Vaasa) and advanced studies in automation, giving him an analytical edge when solving systems and gameplay challenges. Known for steady progression through client and server domains at studios like Sulake and Bad Rabbit Games, he brings practical cross-disciplinary experience across the full game stack. Colleagues rely on him to translate complex requirements into robust, production-ready systems while mentoring engineers to raise team velocity.
13 years of coding experience
11 years of employment as a software developer
PhD student, Automation, PhD student, Automation at University of Vaasa
BSc, Computer Science and Engineering, BSc, Computer Science and Engineering at Peter the Great St.Petersburg Polytechnic University
English, Finnish, Russian