Summary
Vladimir Ivanov is an Unreal Engine Technical Director and C++ game developer with 12 years of experience building games, simulations, and visualization tools across studios and indie ventures. He co-founded 2Scars Games, led engine and tools efforts as a UE Tech Director, and now shapes technical direction at Room 8 Group while also creating and lecturing the "Unreal Engine for Engineers" course. His background spans gameplay, AI, animation and tooling work at studios such as INDIEGALA, Wargaming and Ubisoft, plus earlier data-warehouse and academic roles that give him strong systems and modeling foundations. Vladimir is a pragmatic engineer who contributes to the UE4 community and is open to partnerships or freelance projects that blend real-time graphics with simulation fidelity. Based in Košice, Slovakia, he pairs deep C++/UE expertise with teaching experience, making him effective at translating complex engine internals into practical pipelines for teams.
13 years of coding experience
19 years of employment as a software developer
Igor Sikorsky Kyiv Polytechnic Institute
Russian, English, Ukrainian, Slovak