Vladimir Skoblo

AI Gameplay Programmer at MADFINGER Games, a.s.

Brno, Southeast, Czechia
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Summary

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Senior
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Top School
Vladimir Skoblo is an AI Gameplay Programmer with 13 years of game development experience, currently building AI systems and gameplay in Unreal Engine 5/C++ for a large-scale PvEvP tactical shooter. He brings deep Unity/C# expertise from years shipping mobile multiplayer FPS titles and has implemented native plugins and cross-platform systems in Objective-C, Swift, and Java. Vladimir excels at AI perception, navigation and movement optimization for massive open worlds, and has a strong track record of preventing client-side progress corruption and improving performance through profiling. Comfortable with Git, SVN and Perforce, he combines pragmatic engineering with an eye for scalable multiplayer architecture. Based in Brno, he pairs formal training in automatics and telemechanics with a practical knack for squeezing performance out of complex game systems.
code14 years of coding experience
job12 years of employment as a software developer
bookMaster’s Degree, Automatics, telemechanics and communication, 5, Master’s Degree, Automatics, telemechanics and communication, 5 at Rostov State Transport University
languagesEnglish, Russian
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Github Skills (15)

emulation9
cpp8
unity3d8
playstation8
multiplatform8
opengl8
notification-service7
llvm7
vulkan7
push-notifications5
sms5
sdk5
onesignal4
ios4
google-analytics2

Programming languages (2)

C#C++

Github contributions (5)

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Zubius/pinball

Aug 2020 - Oct 2020

Contributions:38 pushes, 4 branches in 1 month
Zubius/unity3d_ping_pong

Dec 2019 - Aug 2020

Contributions:14 pushes, 3 branches in 8 months
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