Vladimir Vladinov is a gameplay programmer with nine years of hands-on experience in object-oriented development, embedded systems, and video game engineering, currently building interactive systems at Kipi Interactive. He pairs a formal background in information and communication technology with ongoing master's studies in computer graphics, giving him a strong theoretical grounding in rendering and real-time graphics. His work spans prototyping for metaverse research during an Innovation Labs internship and practical engineering roles at startups like Trakitech, showing comfort across R&D and product-driven teams. Passionate about digital art, he blends technical fluency with aesthetic sensibilities to craft engaging gameplay experiences. Based in Sofia, he brings a concise, code-first approach and an experimental streak hinted at by a playful GitHub bio, "ker-chow."
9 years of coding experience
High School Diploma, System programming, 5,62/6, High School Diploma, System programming, 5,62/6 at Technology School Electronic Systems (TUES), associated with Technical University-Sofia
Bachelor of Applied Science - BASc, Information & Communication Technology, Bachelor of Applied Science - BASc, Information & Communication Technology at Fontys University of Applied Sciences
Master's degree, Computer Graphics, Master's degree, Computer Graphics at Sofia University St. Kliment Ohridski
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