Xin Huang is a software-hardware engineer with 8 years of experience blending systems, tools, and automation work at Apple with academic research in reinforcement learning and game theory from Columbia. He co-founded a deep-learning-driven craft-beer startup and has hands-on research experience in MIMO channel estimation and smart-transport projects, demonstrating a rare mix of product-minded entrepreneurship and communications research. Based in San Jose, he also develops game-engine tech (ASHIN) and maintains a creative side as a photographer, signaling both technical depth and a strong visual/UX sensibility. Xin’s background across electrical engineering, computer engineering, and business gives him the cross-disciplinary fluency to move ideas from prototype to production.
HXEngine is a cross-platform open source game engine developed by personal
Contributions:408 commits, 369 pushes, 1 branch in 2 years 6 months
game-engineengine3dqtopenglgdi
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.