Summary
Xin Tong is a software engineer and visual computing scientist with 11 years of experience building real-time graphics and machine learning systems across industry leaders like Google and NVIDIA. He holds a PhD in Computer Science and has applied GPU programming, deep learning, and computer vision to problems ranging from VR video stitching and autonomous vehicle perception to DLSS and ML-enhanced video calling. Xin’s background blends high-performance CUDA/OptiX implementations and distributed visualization with production product delivery, including work on Nokia’s OZO Live and next-generation frame synthesis at NVIDIA. Based in California, he pairs research-grade tooling and academic rigor with hands-on engineering to ship perceptual systems at scale—often optimizing multi-GPU pipelines and latency-sensitive inference in ways that aren’t immediately visible to end users.
11 years of coding experience