Xingyu Lei

Senior Technical Artist at PlayStation

San Diego, California, United States
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Summary

👤
Senior
🎓
Top School
Xingyu Lei is a Senior Technical Artist based in San Diego with nine years of experience blending creative art direction and deep technical tooling for AAA games and cinematic VFX. At PlayStation he has driven engine optimization, devkit configuration, and a cross-department tool ecosystem that supported high-profile titles like The Last of Us: Part I, while earlier roles at Blur Studio delivered hundreds of cloth and hair-sim shots and bespoke CFX pipelines. He pairs academic research—developing procedural animation systems and ML-driven emotion integration at Purdue—with hands-on production rigging, mocap retargeting, and pipeline automation. A self-motivated problem solver and avid blogger, he makes technical art accessible through tools and writing, helping teams ship higher-quality assets faster.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Bachelor of Science - BS at Sichuan University
bookMaster of Science - MS, Master of Science - MS at Purdue University
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Stats
51reputation
2kreached
9answers
0questions
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Github Skills (26)

json-editor10
pyside10
maya10
shim9
python9
pyqt9
unreal9
line-counter8
unreal-engine-58
qt8
stylesheets7
json7
visualization7
syntax-highlighting7
curve6

Programming languages (5)

C#SCSSMathematicaHTMLPython

Github contributions (5)

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leixingyu/mayaAsciiViewer

Mar 2022 - Jan 2023

Maya Ascii (.ma) preview and visualization tool
Contributions:2 releases, 30 commits, 12 pushes in 9 months
visualization
leixingyu/unrealScriptEditor

Jun 2022 - Jan 2023

Unreal Engine equivalent Maya Python Script Editor
Contributions:1 release, 14 commits, 5 PRs in 6 months
pythonunrealue5unreal-engineunreal-python
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