Yonah Goldberg

Compiler Engineer at NVIDIA

California, United States
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Summary

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Yonah Goldberg is a compiler engineer at NVIDIA with five years of hands-on experience building and optimizing compilers and systems-level tooling. A Carnegie Mellon CS alum, he has contributed to research languages and compilers like Virgil and Penrose and ran compiler/optimizer pipelines in web contexts using web workers. His internships at NVIDIA (NVVM Core) and industry experience show a practical focus on high-performance code generation for heterogeneous platforms. He’s comfortable bridging research and production, moving ideas from advisory-led academic projects into NVIDIA-scale compiler work. Based in California, he combines deep systems knowledge with a taste for lightweight, fast languages—something reflected in his open-source and research collaborations.
code5 years of coding experience
job2 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Hall High School
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Carnegie Mellon University
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Github Skills (20)

visualization10
system-programming10
llvm10
mathematics10
mathematical10
toolchain10
compiler10
programming-language9
euler9
notation9
diagram9
svg9
webassembly9
typescript8
javascript8

Programming languages (7)

TypeScriptShellLLVMJavaScriptJupyter NotebookRubyPython

Github contributions (5)

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YonahGoldberg/llvm-project

Apr 2025 - Jul 2026

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Contributions:118 pushes, 19 branches in 1 year 3 months
YonahGoldberg/virgil

Jan 2024 - Dec 2024

A fast and lightweight native programming language
Contributions:1 PR, 93 pushes, 13 branches in 10 months
programming-language
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