Yuqiao Zhang

Rendering Engineer at Brioche Puppet

Amsterdam, North Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Yuqiao Zhang is a rendering engineer with a decade of experience building graphics systems for proprietary engines, consoles and drivers, having worked at Crytek, Vertigo Games, Booming Tech, NetEase and Alibaba. He combines low-level GPU and driver optimization experience from ARM with engine-level global and local illumination work (SH, Voxel Cone Tracing, LTC, SSS) and console porting knowledge including PS5. Based in Amsterdam, he now develops the open-source VTuber project Brioche Puppet—implementing rendering, PAL support for Vulkan/D3D12 and realtime motion/physics integration—while studying neural rendering and ML through Stanford Online. His background uniquely spans GPU driver internals to production engine rendering, and he is preparing for a Master’s in Quantum Computer Science to explore intersections of quantum theory, ML and rendering.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Computer Software Engineering, First-Class Honours, Bachelor's degree, Computer Software Engineering, First-Class Honours at Shandong University
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Github Skills (59)

webgl10
pbr10
simulation10
vulkan10
robotics10
ios10
3d-graphics10
gltf10
simulator10
image-synthesis10
rendering10
windows10
physically-based-rendering10
linux10
metal10

Programming languages (6)

C++CTeXGoPHPHLSL

Github contributions (5)

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HanetakaChou/PatriotEngine

Oct 2017 - Sep 2022

PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.
Contributions:1455 commits, 114 PRs, 1064 pushes in 4 years 11 months
image-synthesis
Contributions:228 pushes, 25 branches in 1 year 8 months
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